CODE that ships.
SYSTEMS THAT last.

CODE THAT ships.
SYSTEMS THAT last.

CODE THAT ships.
SYSTEMS THAT last.

Brieuc Guillermic (wharkk) ยท Roblox Game Engineer

Brieuc Guillermic (wharkk) ยท Roblox Game Engineer

Brieuc Guillermic (wharkk)
Roblox Game Engineer

This is wharkk

This is wharkk

Iโ€™m a Roblox game engineer with nearly seven years of experience. If youโ€™ve ridden the rails in Build A Cart or hatched a stolen egg in Steal A Brainrot Egg, youโ€™ve played something I worked on.

Iโ€™m a Roblox game engineer with nearly seven years of experience. If youโ€™ve ridden the rails in Build A Cart or hatched a stolen egg in Steal A Brainrot Egg, youโ€™ve played something I worked on.

Iโ€™m a Roblox game engineer with nearly seven years of experience. If youโ€™ve ridden the rails in Build A Cart or hatched a stolen egg in Steal A Brainrot Egg, youโ€™ve played something I worked on.

Selected work

Selected work

Incredible Games ยท Gameplay engineering & live ops

Build A Cart

Build A Cart

Build A Cart

I improved the existing cart controller and movement physics, fixed bugs, and led weekly updates across gameplay, economy, and monetization.

I improved the existing cart controller and movement physics, fixed bugs, and led weekly updates across gameplay, economy, and monetization.

I improved the existing cart controller and movement physics, fixed bugs, and led weekly updates across gameplay, economy, and monetization.

The game grew from roughly 500 concurrent players to a peak of 19,000+ during my involvement.

The game grew from roughly 500 concurrent players to a peak of 19,000+ during my involvement.

The game grew from roughly 500 concurrent players to a peak of 19,000+ during my involvement.

Live features ยท RiseUp Studios

Grow A Dragon

Grow A Dragon

Grow A Dragon

I worked alongside the producer to integrate dragon racing, boss encounters, rewards, events, and UI into the existing game.

I worked alongside the producer to integrate dragon racing, boss encounters, rewards, events, and UI into the existing game.

I worked alongside the producer to integrate dragon racing, boss encounters, rewards, events, and UI into the existing game.

Gameplay & performance ยท A Snow Game

Shovel It!

Shovel It!

Shovel It!

I led core gameplay development and performance optimization. The clip shows the relic rolling system I overhauled for the live game.

I led core gameplay development and performance optimization. The clip shows the relic rolling system I overhauled for the live game.

I led core gameplay development and performance optimization. The clip shows the relic rolling system I overhauled for the live game.

Client project ยท Fast delivery

Steal A Brainrot Egg

Steal A Brainrot Egg

Steal A Brainrot Egg

I built the playable game in about 25 hours from Bubblxโ€™s template and client-supplied assets, finishing the map, UI, and missing gameplay systems. The game reached roughly 13,000 peak concurrent players.

I built the playable game in about 25 hours from Bubblxโ€™s template and client-supplied assets, finishing the map, UI, and missing gameplay systems. The game reached roughly 13,000 peak concurrent players.

I built the playable game in about 25 hours from Bubblxโ€™s template and client-supplied assets, finishing the map, UI, and missing gameplay systems. The game reached roughly 13,000 peak concurrent players.

Engineering tools

Engineering tools

Luau ยท Roblox Studio MCP

My AI engineering workflow

My AI engineering workflow

My AI engineering workflow

I built reusable agent skills for Luau development, debugging, and testing. They bring a projectโ€™s coding conventions and technical references into the task. I use Roblox Studio MCP to inspect and verify the implementation.

I built reusable agent skills for Luau development, debugging, and testing. They bring a projectโ€™s coding conventions and technical references into the task. I use Roblox Studio MCP to inspect and verify the implementation.

I built reusable agent skills for Luau development, debugging, and testing. They bring a projectโ€™s coding conventions and technical references into the task. I use Roblox Studio MCP to inspect and verify the implementation.

I used this workflow on production games at RiseUp Studios.

I used this workflow on production games at RiseUp Studios.

I used this workflow on production games at RiseUp Studios.

Developer tooling ยท Roblox Studio

RoGit

RoGit

RoGit

I built a Git integration for Roblox Studio with a Luau diff viewer. Object references survive a round trip through Git, and the plugin checks for conflicts before a pull can overwrite local edits.

I built a Git integration for Roblox Studio with a Luau diff viewer. Object references survive a round trip through Git, and the plugin checks for conflicts before a pull can overwrite local edits.

I built a Git integration for Roblox Studio with a Luau diff viewer. Object references survive a round trip through Git, and the plugin checks for conflicts before a pull can overwrite local edits.

Reviews

Reviews

Hayo

@hayobayo

Great scripter, was able to bring all my ideas for my new game to life on time with great organization and coding skills. Wharkk made everything easy and neat to understand throughout his code and helped a lot when having to create my game in an extremely tight deadline.

alan

@pinkalan

I'm extremely satisfied with the result, it turned out even better than I expected. He included clear, helpful comments throughout the code, which made it easy to understand, especially for beginner developers like myself. Overall, a 10/10 experience. I would absolutely work with him again.

Ale

@ale_.

He is the best scripter you can find, does his work quickly, and makes all the necessary revisions and fixes. Plus, he explains everything and gives you all the step-by-step details on how to add or configure the system. If you're going to hire a scripter, he's the one.

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